Glow

Genre: Puzzle Platformer
Platform: PC
Release Date: 2013
Built with: Stencyl
Role: Game Design, Narrative Planning

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In Glow, players assume the role of the Apprentice who must follow the Master on their pilgrimage across the stars. The galaxy is a mysterious and dangerous place, however, and the two must work together to reach their destination.

Glow’s gameplay focuses on a “Grapple Gun” mechanic where the character can latch onto Star Bits using its Light Ball to reach for things or to launch itself toward places it would normally not be able to reach. Certain Star Bits also allow for Star Chains, which allow the player to connect to more Bits and reach much further.

The game is around 20 minutes long and was completed in a little over a month. We’re hoping to build a bettter looking version sometime soon, but most likely on a different engine.

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June 21st, 2017

Our current version of Glow was made over five years ago in a little under two months for an exhibit for school. Between the tight schedule, an engine we had trouble working with and our general inexp...

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